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Reviews: Causal Confusion in Imitation Learning

Neural Information Processing Systems

Summary: This paper has a very interesting claim: distributional shift in imitation learning settings is primarily caused by causal misidentification of the features by the learning algorithm. An interesting example is that of a self-driving car policy trained on a dataset of paired image-control datapoints collected by an expert human driving the car. If the images contain the turn signal on the dashboard then the supervised learner learns to have very good predictive power by indexing on that feature in the image. Clearly that does not generalize during test time. While this is a pathological example, such behavior is present in most settings where usually the state is blown-up by appending past states and actions.


A Simple Mixture Policy Parameterization for Improving Sample Efficiency of CVaR Optimization

arXiv.org Artificial Intelligence

This inefficiency stems from two main facts: a focus on tail-end performance that overlooks many sampled trajectories, and the potential of gradient vanishing when the lower tail of the return distribution is overly flat. To address these challenges, we propose a simple mixture policy parameterization. This method integrates a risk-neutral policy with an adjustable policy to form a risk-averse policy. By employing this strategy, all collected trajectories can be utilized for policy updating, and the issue of vanishing gradients is counteracted by stimulating higher returns through the risk-neutral component, thus lifting the tail and preventing flatness. Our empirical study reveals that this mixture parameterization is uniquely effective across a variety of benchmark domains. Specifically, it excels in identifying risk-averse CVaR policies in some Mujoco environments where the traditional CVaR-PG fails to learn a reasonable policy.


Near-optimal Conservative Exploration in Reinforcement Learning under Episode-wise Constraints

arXiv.org Artificial Intelligence

This paper investigates conservative exploration in reinforcement learning where the performance of the learning agent is guaranteed to be above a certain threshold throughout the learning process. It focuses on the tabular episodic Markov Decision Process (MDP) setting that has finite states and actions. With the knowledge of an existing safe baseline policy, an algorithm termed as StepMix is proposed to balance the exploitation and exploration while ensuring that the conservative constraint is never violated in each episode with high probability. StepMix features a unique design of a mixture policy that adaptively and smoothly interpolates between the baseline policy and the optimistic policy. Theoretical analysis shows that StepMix achieves near-optimal regret order as in the constraint-free setting, indicating that obeying the stringent episode-wise conservative constraint does not compromise the learning performance. Besides, a randomization-based EpsMix algorithm is also proposed and shown to achieve the same performance as StepMix. The algorithm design and theoretical analysis are further extended to the setting where the baseline policy is not given a priori but must be learned from an offline dataset, and it is proved that similar conservative guarantee and regret can be achieved if the offline dataset is sufficiently large. Experiment results corroborate the theoretical analysis and demonstrate the effectiveness of the proposed conservative exploration strategies.


Learning Exploration Strategies to Solve Real-World Marble Runs

arXiv.org Artificial Intelligence

Tasks involving locally unstable or discontinuous dynamics (such as bifurcations and collisions) remain challenging in robotics, because small variations in the environment can have a significant impact on task outcomes. For such tasks, learning a robust deterministic policy is difficult. We focus on structuring exploration with multiple stochastic policies based on a mixture of experts (MoE) policy representation that can be efficiently adapted. The MoE policy is composed of stochastic sub-policies that allow exploration of multiple distinct regions of the action space (or strategies) and a high-level selection policy to guide exploration towards the most promising regions. We develop a robot system to evaluate our approach in a real-world physical problem solving domain. After training the MoE policy in simulation, online learning in the real world demonstrates efficient adaptation within just a few dozen attempts, with a minimal sim2real gap. Our results confirm that representing multiple strategies promotes efficient adaptation in new environments and strategies learned under different dynamics can still provide useful information about where to look for good strategies.


Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Games

arXiv.org Artificial Intelligence

Learning to play optimally against any mixture over a diverse set of strategies is of important practical interests in competitive games. In this paper, we propose simplex-NeuPL that satisfies two desiderata simultaneously: i) learning a population of strategically diverse basis policies, represented by a single conditional network; ii) using the same network, learn best-responses to any mixture over the simplex of basis policies. We show that the resulting conditional policies incorporate prior information about their opponents effectively, enabling near optimal returns against arbitrary mixture policies in a game with tractable best-responses. We verify that such policies behave Bayes-optimally under uncertainty and offer insights in using this flexibility at test time. Finally, we offer evidence that learning best-responses to any mixture policies is an effective auxiliary task for strategic exploration, which, by itself, can lead to more performant populations.


Active Exploration via Experiment Design in Markov Chains

arXiv.org Artificial Intelligence

A key challenge in science and engineering is to design experiments to learn about some unknown quantity of interest. Classical experimental design optimally allocates the experimental budget to maximize a notion of utility (e.g., reduction in uncertainty about the unknown quantity). We consider a rich setting, where the experiments are associated with states in a {\em Markov chain}, and we can only choose them by selecting a {\em policy} controlling the state transitions. This problem captures important applications, from exploration in reinforcement learning to spatial monitoring tasks. We propose an algorithm -- \textsc{markov-design} -- that efficiently selects policies whose measurement allocation \emph{provably converges to the optimal one}. The algorithm is sequential in nature, adapting its choice of policies (experiments) informed by past measurements. In addition to our theoretical analysis, we showcase our framework on applications in ecological surveillance and pharmacology.


Maximum Entropy Reinforcement Learning with Mixture Policies

arXiv.org Artificial Intelligence

Mixture models are an expressive hypothesis class that can approximate a rich set of policies. However, using mixture policies in the Maximum Entropy (MaxEnt) framework is not straightforward. The entropy of a mixture model is not equal to the sum of its components, nor does it have a closed-form expression in most cases. Using such policies in MaxEnt algorithms, therefore, requires constructing a tractable approximation of the mixture entropy. In this paper, we derive a simple, low-variance mixture-entropy estimator. We show that it is closely related to the sum of marginal entropies. Equipped with our entropy estimator, we derive an algorithmic variant of Soft Actor-Critic (SAC) to the mixture policy case and evaluate it on a series of continuous control tasks.


Data-efficient Hindsight Off-policy Option Learning

arXiv.org Artificial Intelligence

Solutions to most complex tasks can be decomposed into simpler, intermediate skills, reusable across wider ranges of problems. We follow this concept and introduce Hindsight Off-policy Options (HO2), a new algorithm for efficient and robust option learning. The algorithm relies on critic-weighted maximum likelihood estimation and an efficient dynamic programming inference procedure over off-policy trajectories. We can backpropagate through the inference procedure through time and the policy components for every time-step, making it possible to train all component's parameters off-policy, independently of the data-generating behavior policy. Experimentally, we demonstrate that HO2 outperforms competitive baselines and solves demanding robot stacking and ball-in-cup tasks from raw pixel inputs in simulation. We further compare autoregressive option policies with simple mixture policies, providing insights into the relative impact of two types of abstractions common in the options framework: action abstraction and temporal abstraction. Finally, we illustrate challenges caused by stale data in off-policy options learning and provide effective solutions.


Off-policy Maximum Entropy Reinforcement Learning : Soft Actor-Critic with Advantage Weighted Mixture Policy(SAC-AWMP)

arXiv.org Artificial Intelligence

The optimal policy of a reinforcement learning problem is often discontinuous and non-smooth. I.e., for two states with similar representations, their optimal policies can be significantly different. In this case, representing the entire policy with a function approximator (FA) with shared parameters for all states maybe not desirable, as the generalization ability of parameters sharing makes representing discontinuous, non-smooth policies difficult. A common way to solve this problem, known as Mixture-of-Experts, is to represent the policy as the weighted sum of multiple components, where different components perform well on different parts of the state space. Following this idea and inspired by a recent work called advantage-weighted information maximization, we propose to learn for each state weights of these components, so that they entail the information of the state itself and also the preferred action learned so far for the state. The action preference is characterized via the advantage function. In this case, the weight of each component would only be large for certain groups of states whose representations are similar and preferred action representations are also similar. Therefore each component is easy to be represented. We call a policy parameterized in this way an Advantage Weighted Mixture Policy (AWMP) and apply this idea to improve soft-actor-critic (SAC), one of the most competitive continuous control algorithm. Experimental results demonstrate that SAC with AWMP clearly outperforms SAC in four commonly used continuous control tasks and achieve stable performance across different random seeds.


Optimizing over a Restricted Policy Class in Markov Decision Processes

arXiv.org Machine Learning

We address the problem of finding an optimal policy in a Markov decision process under a restricted policy class defined by the convex hull of a set of base policies. This problem is of great interest in applications in which a number of reasonably good (or safe) policies are already known and we are only interested in optimizing in their convex hull. We show that this problem is NP-hard to solve exactly as well as to approximate to arbitrary accuracy. However, under a condition that is akin to the occupancy measures of the base policies having large overlap, we show that there exists an efficient algorithm that finds a policy that is almost as good as the best convex combination of the base policies. The running time of the proposed algorithm is linear in the number of states and polynomial in the number of base policies. In practice, we demonstrate an efficient implementation for large state problems. Compared to traditional policy gradient methods, the proposed approach has the advantage that, apart from the computation of occupancy measures of some base policies, the iterative method need not interact with the environment during the optimization process. This is especially important in complex systems where estimating the value of a policy can be a time consuming process.